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Old May 26, 2007, 12:29 PM // 12:29   #301
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Originally Posted by Official Wiki
Fancy Armor
You need to purchase 50 pieces of Basic Armor before you have access to Fancy Armor.
Is that character based or account based?

E.g: I buy 50 Basic Armor pieces. Now I have access to Fancy Armor. Do all the other PvP charakters on my account have access to the Fancy Armor too? What about deleted and recreated charakters?
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Old May 26, 2007, 04:01 PM // 16:01   #302
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Originally Posted by arcanemacabre
So you would rather there not be any personalization in PvP whatsoever? No male/female characters, no different looking armor sets, no dyes - none of that? Because you either allow personalization (and any levels therein) or you don't.

Guild Wars PvP is not chess - not every pawn has to look like every other pawn. If it did, I would guarantee a dramatic decrease in players, no matter how intense the action is. Simply put - people like to personalize, and those same people don't necessarily want to go all the way through a game type they don't want to play to be allowed to do so. I mainly PvE (with a little RA and AB), and I don't blame them one bit.
Actually my arguement is that PvP-chars had too much personalization already. :P They can change primaries, change names, change armor, change weapons, change looks, all at an instant. While PvErs take forever.

-----

If you shun one part of the game, and hate it to the point of not playing it, why should you be given the content in it?

If so, then PvE characters should be allowed to gain prestige PvP things through PvP without having to set foot in the Battle Isle. ie: High end PvE bosses give rank/glad/points/etc.

I think it would be a safe generalization that, People who mainly PvP and dislike PvE altogether are the ones who play PvP-only characters and use balthazar faction instead of buying/capturing skills or try to play as little PvE as possible.

Last edited by lyra_song; May 26, 2007 at 04:04 PM // 16:04..
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Old May 27, 2007, 12:29 AM // 00:29   #303
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Quote:
Originally Posted by fabiola
Item Updates


Armor Insignias and Bonuses
Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses are meant to replace the previous inherent armor bonuses and require several additional changes:
From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
Numerous armor sets have been renamed to avoid redundancy with insignia names.
Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.

Ascended Armor Changes and Additions
The following changes were made to Ascended armor sets:
The armor sets crafted in Droknar's Forge have been divided between the two armorers in a more organized fashion.
Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.
Many of these armor changes I don't like. First of all, not all armor sets have had their price and material consumption reduced to compensate for the loss of inherent effects. Secondly, the basic "no inherent effect" armor sets should've been the only sets changed to make inscribable. Lastly, those of us who were in the process of completing an expensive armor set (like the Monk's tattoo armor) now have to spend extra money for the proper insignias to reclaim the bonus effect we wanted. All that needed to be done was to make the basic sets say "Inscription: None," but instead every set has become basic. Bad move.

Last edited by AdeptRogue; May 27, 2007 at 12:31 AM // 00:31..
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Old May 27, 2007, 12:50 AM // 00:50   #304
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Quote:
Originally Posted by lyra_song
If you shun one part of the game, and hate it to the point of not playing it, why should you be given the content in it?
And I say: Why not? Honestly, I don't play PvE for the skins and the personalization of it, I play it because I enjoy it. If you play solely for the visual appearance of your avatar, I pity you.
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Old May 27, 2007, 11:23 AM // 11:23   #305
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I make this print screen more then 1 years ago....nothing happen in this time.Plzz make something .....don`t waste your time...i want to play this game not to stay hours to try to sell my weapons.

Thx.
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Old May 27, 2007, 11:50 AM // 11:50   #306
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Originally Posted by arcanemacabre
And I say: Why not? Honestly, I don't play PvE for the skins and the personalization of it, I play it because I enjoy it. If you play solely for the visual appearance of your avatar, I pity you.
What's wrong with people playing differently to your style of play? What wrong is there in someone finding enjoyment in something they can see and contemplate? Since when are we forced to play according to your style?

This is a free world, people make their own goals to achieve. If they think that playing PvE for the nth time is boring, can you blame them? If they think that title is nothing more than a grindfrest, can you blame them? If they think that it is cool to look different from the others avatars and add their personal touch to it, is that your problem?

It's all about personalities and their preferences. If you enjoy playing the game your way, good for you. But, if you think that people should enjoy the game your way, and that you have to go as far as "to pity them", then, you won't mind if I pity your narrowmindedness.

Last edited by boko; May 27, 2007 at 11:57 AM // 11:57..
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Old May 27, 2007, 12:33 PM // 12:33   #307
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Quote:
Originally Posted by boko
What's wrong with people playing differently to your style of play? What wrong is there in someone finding enjoyment in something they can see and contemplate? Since when are we forced to play according to your style?

This is a free world, people make their own goals to achieve. If they think that playing PvE for the nth time is boring, can you blame them? If they think that title is nothing more than a grindfrest, can you blame them? If they think that it is cool to look different from the others avatars and add their personal touch to it, is that your problem?

It's all about personalities and their preferences. If you enjoy playing the game your way, good for you. But, if you think that people should enjoy the game your way, and that you have to go as far as "to pity them", then, you won't mind if I pity your narrowmindedness.
Umm, that's exactly what I'm saying. I think you misread me. Lyra doesn't want PvPers to get different skins because she feels they should have to play PvE for that.
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Old May 27, 2007, 08:38 PM // 20:38   #308
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16 pages; on GWonline they have 55 pages just about the PvP reward.

PvP players that want to get the 15k PvE skins, should have to put in a lot of effort, ergo no unlock.

Last edited by Kashrlyyk; May 27, 2007 at 08:48 PM // 20:48..
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Old May 28, 2007, 02:42 AM // 02:42   #309
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Great update Anet. However can I have my 15k Ascalon armour back please? This 'Elite Charr Hide' stuff smells funny. How can any self respecting like myself wammo proudly run around shouting "For Ascalon!" without the appropriate attire?

...Yeah, the new name sucks... ^_^
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Old May 28, 2007, 02:57 AM // 02:57   #310
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yeah, well i like most of the new names(mainly the flameforged and stuff like that) but Going from Knights to Elite Templar?Blah i like knights better, they should have renamed the insignias, but other than that me likey
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Old May 28, 2007, 07:27 AM // 07:27   #311
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I think the vast majority of you are forgetting a similar case and you might forget we adapted from.
When Factions first came out all the experienced players before hand were upset about new comers leveling to 20 in a weeks time where as before hand they had to spend about a month or more to hit 20. I was in the crowd that had spent a month or more before it was released and had mixed feelings on that fact. But today I can get my 6-8th pve into the real action alot faster and I enjoy being able to.
You may find yourself if your a pvper who makes pve to get skins for fighting in the arenas perhaps not now but later down the road enjoying the possibility of unlocking skins for future characters in pvp without having to go through what you may have not wanted to in pve now and in the past.
Coming to a close I have to ask does everyone in the future have to follow your foot steps or can we have a different experience for skins in pvp?
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Old May 28, 2007, 07:33 AM // 07:33   #312
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Quote:
You may find yourself if your a pvper who makes pve to get skins for fighting in the arenas perhaps not now but later down the road enjoying the possibility of unlocking skins for future characters in pvp without having to go through what you may have not wanted to in pve now and in the past.
Coming to a close I have to ask does everyone in the future have to follow your foot steps or can we have a different experience for skins in pvp?

Do you think its EASY?

Do you think they made REWARD POINTS to be EASY to GET?

NO they didnt make them EASY!

DONT COMPLAIN!


I BET YOU DO NOT EVEN PVP.
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Old May 28, 2007, 10:29 AM // 10:29   #313
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I actually think Templar armour is a good name. Has some historical relevance (Templars being the most notoriously badass' Knights during the crusades and all...).
However by own grievance 'Charr Hide' just ruins the feeling of patriotism . Ascalon may be in tatters, a shoadow of it's former self, but I'll wear the armour proudly as my character was born there! For Ascalon!! Or I guess now it'll be 'For Charr Hide!!'^_^
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Old May 28, 2007, 12:22 PM // 12:22   #314
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You do understand that the name implies you killed the charr, flayed him and made an armor out of him, right? ;p
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Old May 29, 2007, 12:17 AM // 00:17   #315
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Quote:
Originally Posted by stuntharley
Do you think its EASY?

Do you think they made REWARD POINTS to be EASY to GET?

NO they didnt make them EASY!

DONT COMPLAIN!


I BET YOU DO NOT EVEN PVP.
Perhaps if you went back and read my posts from before you might understand its already not easy and that I do not mind the elite Reward Point trade ins already all I am saying is it should be unlockable even if they have to make the required points 10 fold and that I DO PVP quite often.
If you take a look around while your at it the top players like 1-100 do not even find it usefull for them the only ones that like it are the pve ones that go out and get themselves some flashy skin to show off in pvp and do not want anyone but people who do what they do the same access!
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Old May 29, 2007, 12:52 AM // 00:52   #316
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Originally Posted by arcanemacabre
Umm, that's exactly what I'm saying. I think you misread me. Lyra doesn't want PvPers to get different skins because she feels they should have to play PvE for that.
Yes i do feel that way. However, Anet's implementation of skins that are destroyed if you delete the character is a reasonable compromise for me.

---------------

I dont like the idea of unlocking skins.

I feel that vanity items and the whole idea of building up a character and customizing belongs in the PvE/RPG side of the game.

PvP characters skip the whole process of Lvl 1-20, buying/capping skills, getting armor, and getting weapons.

These are all part of building up your character.

PvP and PvE characters get these things instantly because they NEED it to be functional in combat.

Because they need it, they should have access to it and thats fair to me.

--------------

Vanity skins you do not need. They are an optional and grindful goals in PvE, and now PvP.

Because you do not need them, they should not be easy to get, and the idea of unlocking it, making it a permanent addition to your account, it doesnt seem right to me.
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Old May 29, 2007, 01:59 AM // 01:59   #317
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Quote:
Originally Posted by lyra_song
Yes i do feel that way. However, Anet's implementation of skins that are destroyed if you delete the character is a reasonable compromise for me.

---------------

I dont like the idea of unlocking skins.

I feel that vanity items and the whole idea of building up a character and customizing belongs in the PvE/RPG side of the game.

PvP characters skip the whole process of Lvl 1-20, buying/capping skills, getting armor, and getting weapons.

These are all part of building up your character.

PvP and PvE characters get these things instantly because they NEED it to be functional in combat.

Because they need it, they should have access to it and thats fair to me.

--------------

Vanity skins you do not need. They are an optional and grindful goals in PvE, and now PvP.

Because you do not need them, they should not be easy to get, and the idea of unlocking it, making it a permanent addition to your account, it doesnt seem right to me.
I can agree with this pretty much, Kinda defeats the purpose of using pve chars in pvp anymore in a sense. Really this will only make pvp'ers get an upperhand and pve'ers are getting chumped. (Cause anet favors pvp more since its a pvp game?: So the story goes, who knows.) But its rather unnecessary.
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Old May 29, 2007, 02:03 AM // 02:03   #318
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Quote:
Originally Posted by lyra_song
Actually my arguement is that PvP-chars had too much personalization already. :P They can change primaries, change names, change armor, change weapons, change looks, all at an instant. While PvErs take forever.

-----

If you shun one part of the game, and hate it to the point of not playing it, why should you be given the content in it?

If so, then PvE characters should be allowed to gain prestige PvP things through PvP without having to set foot in the Battle Isle. ie: High end PvE bosses give rank/glad/points/etc.

I think it would be a safe generalization that, People who mainly PvP and dislike PvE altogether are the ones who play PvP-only characters and use balthazar faction instead of buying/capturing skills or try to play as little PvE as possible.
gw is already like 90% pvp...
i can care less cuz i can play both sides..but i pity the pvers

they gettin merked left and right...

i completely agree on your pvp point..why should we get the benefits of pve?
dpo pvers get pvp benefits? do they get faction for killin ai bots?




yea gj anet
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Old May 29, 2007, 02:08 AM // 02:08   #319
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Quote:
Originally Posted by Jack Keaton
I think the vast majority of you are forgetting a similar case and you might forget we adapted from.
When Factions first came out all the experienced players before hand were upset about new comers leveling to 20 in a weeks time where as before hand they had to spend about a month or more to hit 20. I was in the crowd that had spent a month or more before it was released and had mixed feelings on that fact. But today I can get my 6-8th pve into the real action alot faster and I enjoy being able to.
You may find yourself if your a pvper who makes pve to get skins for fighting in the arenas perhaps not now but later down the road enjoying the possibility of unlocking skins for future characters in pvp without having to go through what you may have not wanted to in pve now and in the past.
Coming to a close I have to ask does everyone in the future have to follow your foot steps or can we have a different experience for skins in pvp?
jack but those things were needed..the faction ppl HAD to get to lvl 20 asap becuase the prophies people who are coming to cantha was lvl 20 and inorder for the "newcommers" to be fitted in they had to reach lvl20 fast...

the item skins have absolutly NOTHING to do in pvp



ps.

i hate pve and love pvp.. but still i find it unjust to bum pvers like this
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Old May 29, 2007, 02:43 AM // 02:43   #320
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All in all I think this was a good update. It's great to have insignas on older armor, especially kinds that weren't practical before but still looked cool.

The pvp skins don't really affect me, but I think it's stupid to have skins unlocked for the whole account unless pvers can get pvp unlocks too (not counting heroes).

The Urgoz's nerf was well deserved. Sure, you managed to find a loophole and make some cash. It wasn't a whole lot, but it was pretty mindless and didn't require much effort. 9k an hour with a few gold drops here and there is probably about what you'd make playing through missions in hard mode, not counting chests. Idk about you, but creating a bunch of spirits and watching tv is a BIT easier than playing through the game with a normal party.

From what I've seen, there are 2 things Anet wants to avoid when it comes to farming; getting something too fast, and getting something too easily. The glitch at the beginning of the game where you could keep ascending (50k exp every time) was a way of getting experience that was just too fast compared to the other ways. The original 55 monk in the UW was just too easy compared to almost any other farming build. The gains aren't nearly as much, but the principle is the same. Instead of saying what an injustice it is, pat yourself on the back for finding a loophole Anet didn't see, and go look for another one.
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